Piero Chianese

Piero Chianese

Game Programmer (Generalist) โ€” Freelance / B2B
Digital Skills
Primary Expertise
Unreal Engine 5 & C++ Unity & C#
Programming & Systems
C++11/17/20 C# Swift Python Java SQL SAP-ABAP Networking Windows
VCS, Shaders & Tools
Git GitHub Perforce (P4) Fork Diversion HLSL / Shader Graph
Web Technologies
HTML CSS JavaScript React SpringBoot
Languages
ITALIAN: Native Language
ENGLISH: Working Proficiency (B2)
SkillLevel
Listening / ReadingB2
Writing / Oral ProductionB2
Soft Skills

Cross-disciplinary teamwork, Agile & Scrum methodologies, rapid interactive prototyping, analytical problem solving, evaluation of technical debt, fast learner of complex toolchains. Developed at Apple Developer Academy & DBGA.

Articles & Honors
Emotion Recognition (LiDAR)

Research on emotion recognition via iPhone FaceID LiDAR sensor (2022). Co-authored with Luca Perrotti.

Read on Medium โ†—
Apple Teacher Certified

Professional educator & tech certification issued by Apple (07/2022).

View Recognition on LinkedIn โ†—
Work Experience
Freelance Game Programmer (Generalist) 03/2026 โ€“ Present
Attic Studio (Main Client) | Milan, Italy (Remote)

Providing B2B game programming services under Partita IVA (Regime Forfettario). C++ developer across Unreal Engine 5 titles, engineering gameplay systems, rendering setup, UI, and technical architecture.

Software Repair Technician (Electromedical) 08/2017 โ€“ 08/2019
Lefa s.r.l. | Naples, Italy

Restoration and repair of software for electromedical equipment and management of company network. Reverse engineering applied to understand complex medical ultrasound devices.

Technician & IT Support 01/2016 โ€“ 10/2016
Energy Drive s.r.l. | Nola, Italy
  • Photovoltaic systems design & installation verification; internal IT network & systems administration.
  • Technical feasibility inspections, R&D engineering collaboration, and client order management.
Counter Service & Customer Care 08/2019 โ€“ 08/2021
Malto Reale | Caserta, Italy

Customer management, fast-paced service coordination, and specialized beverage care.

Featured Projects & Systems Architecture
Still Hear โ€” 2.5D Cinematic Puzzle Stealth UE 5.5 / C++

Atmospheric 2.5D puzzle stealth adventure (inspired by Inside & Little Nightmares). Core C++ generalist programmer across major systems:

  • Gameplay Ability System (GAS): Implemented GAS for attributes, sound waves, and player/companion abilities.
  • Save & Streaming Subsystems: Built asynchronous save serialization (USaveSubsystem) and dynamic scene streaming / checkpoint loops (ASceneManager).
  • Audio Engine & Tooling: Persistent tag-driven audio manager (UGameAudioSubsystem), custom FlowGraph C++ nodes, and Editor Utility Widgets (EUW_SaveDebug).
Explore Technical Architecture & Deep Dives โ†—
Touch-Fu: Battle of Two โ€” 2D Competitive Fighter Unity / C#

Lead Programmer: Directed technical architecture for a fast-paced 2D mobile fighter (Android, <100MB). Built combat system, hitboxes, knockback, parry/special moves, and match state flow. Playtested and praised by Katsuhiro Harada (Executive Producer of Tekken, Bandai Namco).

View Project on Portfolio โ†—
Tiny Vroom โ€” Slot-Car Racer & VR Vision Unity / C# / FMOD

Solo Developer: Slot-car racer with spline-based driving physics, drift dynamics, FMOD interactive audio, local multiplayer, and adaptive track AI. Currently developing the Meta Quest 3 VR immersive edition.

View Project on Portfolio โ†—
Piero Chianese Curriculum Vitae โ€” Page 2
Commercial & Game Jam Projects
Destinazione Vacanze! โ€” WebGL Game Unity / WebGL

Commissioned by travel agency Bluvacanze to boost retention via interactive 3D globe navigation. Discussed on an official Spotify podcast on travel gamification.

View on Portfolio โ†—
Tears of Ash โ€” Psychological Horror UE5 / C++

P.T.-inspired psychological horror created for HorrorJam 2k24. Atmospheric tension, dynamic lighting, clue investigation, and spatialized audio.

View on Portfolio โ†—
GreenRoute โ€” Eco-Driving Sim UE5

Interactive marketing game developed for a car-sharing service campaign. Features urban traffic simulation, CO2 scoring, and real-time eco feedback.

View on Portfolio โ†—
Hobbies & Interests

Passionate musician (guitar & piano for 10+ years). Formula 1 and sim racing enthusiast with high-end telemetry setups. Motorcyclist passionate about vehicle physics and control. Active indie game prototyping with a vision for future VR studio development.

Legal & Verification

I authorize the processing of my personal data present in the CV pursuant to Legislative Decree 30 June 2003, n. 196 and art. 13 of the GDPR (EU Regulation 2016/679).

Education & Academic Foundation
Digital Bros Game Academy โ€” Game Programming 09/2024 โ€“ 07/2026
Digital Bros | Milan, Italy
  • 2-Year Professional Course (720 hours) in Game Programming.
  • Advanced C# (Unity 3D) and C++11+ (Unreal Engine 5). HLSL graphics programming & Shader Graph.
  • Gameplay AI agent behaviors, audio pipelines (FMOD & Unity Audio), multiplayer & networking.
  • Awards: Best Project Award (Dec 2024) & Merit Scholarship (AY 2024/2025).
  • View Official Certificate of Competence (PDF) ๐Ÿ“„ โ†—
Bachelor's Degree in Computer Science 2026
Pegaso Universitร  (Naples & Salerno foundation)

Algorithms, Data Structures, Operating Systems, Computer Architecture, Discrete Mathematics.

Apple Developer Academy 09/2021 โ€“ 06/2022
Apple | Naples, Italy

Software Design & Innovation, OOP & Design Patterns, Swift/SwiftUI, Design Thinking (HCI), rapid prototyping, and business modeling.

Computer Technician Diploma 09/2009 โ€“ 06/2014
ITIS-LS "F. Giordani" | Caserta, Italy

Computer Science (TurboPascal, C, Databases), hardware architectures, networking, analog and digital electronics.

Certifications & Vocational Training
Certificate of Competence in Game Programming 07/2026

Official 2-year vocational diploma issued by Digital Bros Game Academy (Milan). View Official Certificate (PDF) โ†—

General Worker Safety Training (D.Lgs 81/2008) 04/2024

Issued by Gi Group | Credential ID: 438685. Verify Credential Online โ†—

Full-Stack Java React Crash Course (240h) 2024

Java, Spring Boot, React, SQL, and REST APIs end-to-end development.

SAP ABAP Programming Course (192h) 2024

Data Dictionary, Tables, Structures, Queries, ALV, and business logic manipulation.

Cisco CCNA: Introduction to Networks 2022

IP addressing, routing, Ethernet switching, and network architectures.

Green Economy: PV Designer 2016

Electrical system design, CAD modeling, and renewable energy engineering.

ECDL & Fondamenti di Informatica (PON) 2009

Operating systems, hardware architectures, networks, and computer science basics.

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