Piero Chianese
Providing B2B game programming services under Partita IVA (Regime Forfettario). C++ developer across Unreal Engine 5 titles, engineering gameplay systems, rendering setup, UI, and technical architecture.
Restoration and repair of software for electromedical equipment and management of company network. Reverse engineering applied to understand complex medical ultrasound devices.
- Photovoltaic systems design & installation verification; internal IT network & systems administration.
- Technical feasibility inspections, R&D engineering collaboration, and client order management.
Customer management, fast-paced service coordination, and specialized beverage care.
Atmospheric 2.5D puzzle stealth adventure (inspired by Inside & Little Nightmares). Core C++ generalist programmer across major systems:
- Gameplay Ability System (GAS): Implemented GAS for attributes, sound waves, and player/companion abilities.
- Save & Streaming Subsystems: Built asynchronous save serialization (
USaveSubsystem) and dynamic scene streaming / checkpoint loops (ASceneManager). - Audio Engine & Tooling: Persistent tag-driven audio manager (
UGameAudioSubsystem), custom FlowGraph C++ nodes, and Editor Utility Widgets (EUW_SaveDebug).
Lead Programmer: Directed technical architecture for a fast-paced 2D mobile fighter (Android, <100MB). Built combat system, hitboxes, knockback, parry/special moves, and match state flow. Playtested and praised by Katsuhiro Harada (Executive Producer of Tekken, Bandai Namco).
View Project on Portfolio โSolo Developer: Slot-car racer with spline-based driving physics, drift dynamics, FMOD interactive audio, local multiplayer, and adaptive track AI. Currently developing the Meta Quest 3 VR immersive edition.
View Project on Portfolio โ- 2-Year Professional Course (720 hours) in Game Programming.
- Advanced C# (Unity 3D) and C++11+ (Unreal Engine 5). HLSL graphics programming & Shader Graph.
- Gameplay AI agent behaviors, audio pipelines (FMOD & Unity Audio), multiplayer & networking.
- Awards: Best Project Award (Dec 2024) & Merit Scholarship (AY 2024/2025).
- View Official Certificate of Competence (PDF) ๐ โ
Algorithms, Data Structures, Operating Systems, Computer Architecture, Discrete Mathematics.
Software Design & Innovation, OOP & Design Patterns, Swift/SwiftUI, Design Thinking (HCI), rapid prototyping, and business modeling.
Computer Science (TurboPascal, C, Databases), hardware architectures, networking, analog and digital electronics.
Official 2-year vocational diploma issued by Digital Bros Game Academy (Milan). View Official Certificate (PDF) โ
Issued by Gi Group | Credential ID: 438685. Verify Credential Online โ
Java, Spring Boot, React, SQL, and REST APIs end-to-end development.
Data Dictionary, Tables, Structures, Queries, ALV, and business logic manipulation.
IP addressing, routing, Ethernet switching, and network architectures.
Electrical system design, CAD modeling, and renewable energy engineering.
Operating systems, hardware architectures, networks, and computer science basics.